When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
In today's digital age, education is evolving rapidly, and online schools are leading the way in redefining learning. Unlike traditional schools, online schools leverage technology to create engaging, ...
An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students ...
<strong><em>#FeatureByTantalumAcademy: </em></strong>Tantalum Academy, an organization focused on utilizing games to teach soft skills has formally launched its ...
Have you ever wanted to program in Python (or any other language) but can’t seem to find the time or motivation? Gamified learning apps are a great way to begin the journey. Instead of spending hours ...
Rapid technological change is impacting aspects of how learners currently engage with global sustainability challenges; for ...
The Future of Work demands a new breed of learning that captivates, empowers, and ignites a spark of brilliance in every employee. All organisations today are chasing the holy grail of a workforce ...
Duolingo (DUOL) is a language learning platform that uses game-like lessons and challenges to help users learn new languages. It provides a variety of online language courses for different levels and ...
Duolingo (NASDAQ:DUOL) expands digital education access as nasdaq 100 index discussions highlight technology-led platforms.